Good day everyone! Please join Eric Orton and me (Barbara Schroeder) today for an exciting workshop discussing emerging technologies and their implications for teaching and learning.
We’ll be holding the workshop in the conference room: SM227
Here’s the agenda/outline
During this workshop, you will:
- participate in an interactive poll using “clickers” or response devices
- find out about several technologies that are or will be important to higher education in the next 1 to 5 years
- view examples of several “near horizon” technologies and their uses in education
- discuss/brainstorm uses of these tools
- receive link for more resources about emerging educational technologies
Read more about emerging technologies and how they may affect education in: The Horizon Report 2007
- Collaborative effort of the New Media Consortium (NMC) and the Educause Learning Initiative (ELI)
- Based on dialogs with technology professionals and faculty in higher education and industry, research, and publications
- Six areas of emerging technology that will impact higher education within the next 1 to 5 years
Emerging Technologies from The Horizon Report 2007:
- User-created content: blogs, wikis, podcasting, social bookmarking (1 year to adoption)
- Social networking (1 year to adoption)
- Mobile phones (2 to 3 years to adoption)
- Virtual worlds (2 to 3 years to adoption)
- New scholarship/forms of publication (4 to 5 years to adoption)
- Massively multi player educational games (4 to 5 years to adoption)
What are blogs and wikis?
- tools for creating websites without needing specialized web development skills
- promote dialog and shared construction of knowledge
- Blogs: chronological, online journaling with comments from contributors and readers
- Wikis: shared, iteratively edited content with discussion and tracking/archiving changes
What is podcasting?
- Podcasts are audio files that are serialized and can be subscribed to by listeners.
- User’s software automatically downloads the latest “epidsode” to a computer or portable audio device, such as an iPod
- User can listen “offline” when convenient
- Podcasts can be combined with blogs (vlogs)
What is social bookmarking?
- Allows user to build and share collections of links to web resources
- Unlike browser-based bookmarks or favorites, these tools allow a link to be associated with multiple “tags” (categories)
- Users can search and comment on others’ links
- “Collective wisdom” floats to the top
What are media sharing sites?
- Places where users can post images, videos, and audio clips and share them with others
- Users can classify, evaluate, and comment on the content posted by others
- Examples: YouTube, Flickr, Google Video
What is social networking?
- Way for people to find other people with similar interests
- People can exchange messages, share information about self
- Can be used to build community and sense of connection to campus
How else can mobile phones be used?
- Can be used as calendar and address books shared wirelessly
- Can include video and still cameras with file transfer and upload to sites
- Can receive podcasts and other files
- Users can sign up to receive automatic text messages of relevance
- Use like clickers, like voting on American Idol
What are virtual worlds?
- Multi-user 3-D, online spaces (SecondLife, There) that are navigated with an avatar or 3-D virtual representation of the user
- Users create topography, buildings, objects, etc., using modeling software provided by the virtual world developers
- Online role-playing
Multiplayer Online Gaming
- Can, but do not have to, take place in virtual worlds (www.richmangame.com)
- May involve role-playing
- Goal-oriented, with users working together to solve problems, perhaps in concert with (or conflict with) other teams
- Still rare due to cost and difficulty of creating them
How about emerging forms of publication?
- Additional options for publication, such as prepublication release of work
- Provide non-traditional channels for publication and peer review (blogs)
- Challenge is to “protect the integrity of scholarly activity while taking advantage of the opportunity for increased creativity and collaboration”
Why should we use these technologies?
- Prepare learners for participation in an networked information society
- Connect, collaborate, share, and provide feedback on work more easily
- Students (and faculty) can get comments on their work from a wider network
- Facilitate group processes and dynamics in ways that cannot be achieved through face-to-face interaction alone
- Make group processes more explicit for reflection, learning, and assessment
- Build a sense of identity and community
- Increase value place on work published to a wider audience