Pachyderm: The Journey

One of the things you get accustomed to in working with technology is a sensation of cognitive dissonance, a generic discomfort that results from working in areas you have little to no experience in. It’s not that things don’t always work out the way you want, but you aren’t terribly shocked when they don’t. So when I read the instructions for how to install Pachyderm 2.0 software on a server, I realized that this was something I didn’t want or know how to undertake at this time. But there is still hope.

Here’s what I learned:

The New Media Consortium offers a yearly account, including help desk access, for hosted Pachyderm accounts for a “nominal fee.” (I sure hope their idea of nominal is close to mine.) So, I’ve fired off an email to them ( to see if I can get one. That way, I can dive into trying Pachyderm without waiting for someone to install it for me.

If you are interested in how Pachyderm started, here is some information, directly copied from the New Media Consortium website:

How did the Pachyderm Project start?
The Pachyderm 2.0 Project began as a partnership led by The New Media Consortium and the San Francisco Museum of Modern Art (SFMOMA), and funded by the Institute for Museum and Library Services (IMLS). The project brought software development teams and digital library experts from seven NMC universities together with counterparts from six major museums to create a new, open source authoring environment for creators of web-based and multimedia learning experiences. The new tool is based on Pachyderm, the authoring and publishing tool developed by SFMOMA to author its successful series, Making Sense of Modern Art . [More project information… ]

So, I’ll keep you posted on my Pachyderm journey. It’s technology . . . you need to stick with it.


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